VTK/Examples/Broken/ApplyColors
From KitwarePublic
How is this different than just using SetArray with a colors array?
ApplyColors.cxx
#include <vtkSmartPointer.h> #include <vtkProperty.h> #include <vtkPointSource.h> #include <vtkApplyColors.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int argc, char *argv[]) { vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New(); pointSource->SetNumberOfPoints(20); pointSource->Update(); vtkSmartPointer<vtkApplyColors> applyColors = vtkSmartPointer<vtkApplyColors>::New(); applyColors->SetInputConnection(pointSource->GetOutputPort()); applyColors->Update(); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(applyColors->GetOutputPort()); mapper->SetScalarModeToUseCellFieldData(); mapper->SelectColorArray("vtkApplyColors color"); mapper->SetScalarVisibility(true); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetPointSize(3); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(1,1,1); // Background color white //Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(ApplyColors) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(ApplyColors ApplyColors.cxx) TARGET_LINK_LIBRARIES(ApplyColors vtkHybrid vtkInfovis)