VTK/Examples/Cxx/DataStructures/DataStructureComparison

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VTK Examples Baseline DataStructures TestDataStructureComparison.png

Prior to August 20, 2010, the vtkModifiedBSPTree.cxx did not produce a proper data representation. To operate properly, update your vtk source tree.

Use the 'n' key (for 'N'ext) and the 'p' key (for 'P'revious) to navigate the levels of the trees.

DataStructureComparison.cxx

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPointSource.h>
#include <vtkObjectFactory.h>
#include <vtkRendererCollection.h>
#include <vtkPolyData.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
 
#include <vtkKdTreePointLocator.h>
#include <vtkOctreePointLocator.h>
#include <vtkOBBTree.h>
#include <vtkModifiedBSPTree.h>
 
#include <vector>
 
class KeyPressInteractorStyle : public vtkInteractorStyleTrackballCamera
{
  public:
    static KeyPressInteractorStyle* New();
    vtkSmartPointer<vtkPolyData> data;
    std::vector<vtkRenderer*> renderers;
    std::vector<vtkSmartPointer<vtkLocator> > trees;
    std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
    std::vector<vtkSmartPointer<vtkActor> > actors;
 
    vtkSmartPointer<vtkPolyDataMapper> meshMapper;
    vtkSmartPointer<vtkActor> meshActor;
 
    void Initialize()
    {
#if VTK_MAJOR_VERSION <= 5
      this->meshMapper->SetInputConnection(this->data->GetProducerPort());
#else
      this->meshMapper->SetInputData(this->data);
#endif      
      for(unsigned int i = 0; i < 4; i++)
	{
	vtkSmartPointer<vtkPolyDataMapper> mapper =
	  vtkSmartPointer<vtkPolyDataMapper>::New();
	this->mappers.push_back(mapper);
	vtkSmartPointer<vtkActor> actor = 
	  vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	actor->GetProperty()->SetRepresentationToWireframe();
	this->actors.push_back(actor);
	this->renderers[i]->AddActor(actor);
 
        this->renderers[i]->AddActor(meshActor);
	}  
      this->Level = 1;
      std::cout << "Level = " << this->Level << std::endl;
      this->ReDraw();
    }
 
    KeyPressInteractorStyle()
    {
      this->Level = 1;
 
      vtkSmartPointer<vtkLocator> tree0 = vtkSmartPointer<vtkKdTreePointLocator>::New();
      this->trees.push_back(tree0);
      vtkSmartPointer<vtkLocator> tree1 = vtkSmartPointer<vtkOBBTree>::New();
      this->trees.push_back(tree1);
      vtkSmartPointer<vtkLocator> tree2 = vtkSmartPointer<vtkOctreePointLocator>::New();
      this->trees.push_back(tree2);
      vtkSmartPointer<vtkLocator> tree3 = vtkSmartPointer<vtkModifiedBSPTree>::New();
      this->trees.push_back(tree3);
 
      this->meshMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
      this->meshActor = vtkSmartPointer<vtkActor>::New();
      this->meshActor->SetMapper(this->meshMapper);
 
    }
 
    virtual void OnChar() 
    {
      char ch = this->Interactor->GetKeyCode() ;
 
      switch (ch) 
      {
        case 'n':
          this->Level++;
          break;
        case 'p':
          if(this->Level > 1)
            {
            this->Level--;
            }
          break ;
        default:
          std::cout << "An unhandled key was pressed." << std::endl;
          break;
      }
 
       this->ReDraw();
 
      // forward events
      if(ch != 'p') //don't forward the "pick" command
	{
	vtkInteractorStyleTrackballCamera::OnChar();
	}
    }
 
 void ReDraw()
 {
 
   std::cout << "Level " << this->Level << std::endl;
  for(unsigned i = 0; i < 4; i++)
    {
 
    vtkSmartPointer<vtkLocator> tree = this->trees[i];
    vtkRenderer* renderer = this->renderers[i];
 
    tree->SetDataSet(data);
    tree->BuildLocator();
 
    vtkSmartPointer<vtkPolyData> polydata =
      vtkSmartPointer<vtkPolyData>::New();
    std::cout << "Tree " << i << " has " << tree->GetLevel() << " levels." << std::endl;
 
    if(this->Level > tree->GetLevel())
      {
      tree->GenerateRepresentation(tree->GetLevel(), polydata);
      }
    else
      {
      tree->GenerateRepresentation(this->Level, polydata);
      }
 
#if VTK_MAJOR_VERSION <= 5
    this->mappers[i]->SetInputConnection(polydata->GetProducerPort());
#else
    this->mappers[i]->SetInputData(polydata);
#endif
    }
 
    this->Interactor->GetRenderWindow()->Render();
 
 }
 
  private:
    int Level;
 
};
 
vtkStandardNewMacro(KeyPressInteractorStyle);
 
int main(int argc, char *argv[])
{
  vtkSmartPointer<vtkPolyData> originalMesh =
    vtkSmartPointer<vtkPolyData>::New();
 
  if(argc > 1) //If a file name is specified, open and use the file.
    {
    vtkSmartPointer<vtkXMLPolyDataReader> reader =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader->SetFileName(argv[1]);
    reader->Update();
    originalMesh->ShallowCopy(reader->GetOutput());
    }
  else //If a file name is not specified, create a sphere
    {
    //vtkSmartPointer<vtkSphereSource> sphereSource =
      //vtkSmartPointer<vtkSphereSource>::New();
    vtkSmartPointer<vtkPointSource> sphereSource =
      vtkSmartPointer<vtkPointSource>::New();
      sphereSource->SetNumberOfPoints(1000);
 
    sphereSource->Update();
    originalMesh->ShallowCopy(sphereSource->GetOutput());
    }
 
  double numberOfViewports = 4.;
 
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(200* numberOfViewports,200); //(width, height)
  renderWindow->SetWindowName("Multiple ViewPorts");
 
  vtkSmartPointer<KeyPressInteractorStyle> style = 
    vtkSmartPointer<KeyPressInteractorStyle>::New();
  style->data = originalMesh;
 
  vtkSmartPointer<vtkCamera> camera =
    vtkSmartPointer<vtkCamera>::New();
 
  for(unsigned int i = 0; i < 4; i++)
    {
    vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
    renderWindow->AddRenderer(renderer);
    style->renderers.push_back(renderer);
    renderer->SetViewport(static_cast<double>(i)/numberOfViewports,0,
			  static_cast<double>(i+1)/numberOfViewports,1);
    renderer->SetBackground(.2, .3, .4);
    renderer->SetActiveCamera(camera);
    }  
 
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->SetInteractorStyle(style);
  style->Initialize();
  style->renderers[0]->ResetCamera();
 
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(DataStructureComparison)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(DataStructureComparison DataStructureComparison.cxx)
TARGET_LINK_LIBRARIES(DataStructureComparison vtkHybrid)
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