VTK/Examples/Cxx/Broken/FrustumCoverageCuller
From KitwarePublic
Need to demonstrate when one would want to use this.
Culler.cxx
#include <vtkSphereSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkCullerCollection.h> #include <vtkFrustumCoverageCuller.h> int main(int argc, char *argv[]) { //Create a sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(0.0, 0.0, 0.0); sphereSource->SetRadius(5.0); sphereSource->Update(); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); static_cast<vtkFrustumCoverageCuller*>(renderer->GetCullers()->GetLastItem())->SetSortingStyleToBackToFront(); //Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(1,1,1); // Background color white //Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(Culler) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(Culler Culler.cxx) TARGET_LINK_LIBRARIES(Culler vtkHybrid)