#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkConeSource.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkProgrammableGlyphFilter.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkFloatArray.h>
void CalcGlyph(void *arg)
{
vtkProgrammableGlyphFilter *glyphFilter = (vtkProgrammableGlyphFilter*) arg;
if(!glyphFilter)
{
std::cerr << "glyphFilter is not valid!" << std::endl;
}
double pointCoords[3];
glyphFilter->GetPoint(pointCoords);
std::cout << "Calling CalcGlyph for point " << glyphFilter->GetPointId() << std::endl;
std::cout << "Point corods are: " << pointCoords[0] << " " << pointCoords[1] << " " << pointCoords[2] << std::endl;
if(glyphFilter->GetPointId() == 0)
{
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->SetCenter(pointCoords);
coneSource->Update();
glyphFilter->SetSource(coneSource->GetOutput());
}
else if(glyphFilter->GetPointId() == 1)
{
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetCenter(pointCoords);
cubeSource->Update();
glyphFilter->SetSource(cubeSource->GetOutput());
}
else if(glyphFilter->GetPointId() == 2)
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(pointCoords);
sphereSource->Update();
glyphFilter->SetSource(sphereSource->GetOutput());
}
}
int main(int, char *[])
{
// Create points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(5,0,0);
points->InsertNextPoint(10,0,0);
// Combine into a polydata
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkProgrammableGlyphFilter> glyphFilter =
vtkSmartPointer<vtkProgrammableGlyphFilter>::New();
glyphFilter->SetInput(polydata);
glyphFilter->SetGlyphMethod(CalcGlyph, glyphFilter);
//need a default glyph, but this should not be used
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
glyphFilter->SetSource(coneSource->GetOutput());
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}