VTK/Examples/Cxx/GeometricObjects/Cylinder
From KitwarePublic
This example displays a cylinder on the screen.
Cylinder.cxx
#include <vtkCylinderSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *argv[]) { // Create a sphere vtkSmartPointer<vtkCylinderSource> cylinderSource = vtkSmartPointer<vtkCylinderSource>::New(); cylinderSource->SetCenter(0.0, 0.0, 0.0); cylinderSource->SetRadius(5.0); cylinderSource->SetHeight(7.0); cylinderSource->SetResolution(100); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(cylinderSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(.1, .3,.2); // Background color dark green // Render and interact renderWindow->SetWindowName(argv[0]); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(Cylinder) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(Cylinder MACOSX_BUNDLE Cylinder.cxx) else() add_executable(Cylinder Cylinder.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(Cylinder ${VTK_LIBRARIES}) else() target_link_libraries(Cylinder vtkHybrid ) endif()
