VTK/Examples/Cxx/GeometricObjects/PolyLine

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VTK Examples Baseline GeometricObjects TestPolyLine.png

This example demonstrates how to make a line through several ordered points.

PolyLine.cxx

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkPoints.h>
#include <vtkPolyLine.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int, char *[])
{
  // Create five points.
  double origin[3] = {0.0, 0.0, 0.0};
  double p0[3] = {1.0, 0.0, 0.0};
  double p1[3] = {0.0, 1.0, 0.0};
  double p2[3] = {0.0, 1.0, 2.0};
  double p3[3] = {1.0, 2.0, 3.0};
 
  // Create a vtkPoints object and store the points in it
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  points->InsertNextPoint(origin);
  points->InsertNextPoint(p0);
  points->InsertNextPoint(p1);
  points->InsertNextPoint(p2);
  points->InsertNextPoint(p3);
 
  vtkSmartPointer<vtkPolyLine> polyLine = 
    vtkSmartPointer<vtkPolyLine>::New();
  polyLine->GetPointIds()->SetNumberOfIds(5);
  for(unsigned int i = 0; i < 5; i++)
    {
    polyLine->GetPointIds()->SetId(i,i);
    }
 
  // Create a cell array to store the lines in and add the lines to it
  vtkSmartPointer<vtkCellArray> cells = 
    vtkSmartPointer<vtkCellArray>::New();
  cells->InsertNextCell(polyLine);
 
  // Create a polydata to store everything in
  vtkSmartPointer<vtkPolyData> polyData = 
    vtkSmartPointer<vtkPolyData>::New();
 
  // Add the points to the dataset
  polyData->SetPoints(points);
 
  // Add the lines to the dataset
  polyData->SetLines(cells);
 
  // Setup actor and mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInput(polyData);
#else
  mapper->SetInputData(polyData);
#endif
 
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Setup render window, renderer, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
 
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(PolyLine)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(PolyLine MACOSX_BUNDLE PolyLine.cxx)
else()
  add_executable(PolyLine PolyLine.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(PolyLine ${VTK_LIBRARIES})
else()
  target_link_libraries(PolyLine vtkHybrid )
endif()
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