#include <vtkImageData.h>
#include <vtkInteractorStyleImage.h>
#include <vtkTIFFWriter.h>
#include <vtkSmartPointer.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkTIFFReader.h>
int main(int argc, char *argv[])
{
if(argc != 2)
{
std::cout << "Required parameters: OutputFilename.tif" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0,9,0,9,0,0);
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetDrawColor(0, 0, 0, 0);
imageSource->FillBox(0,9,0,9);
imageSource->SetDrawColor(255, 0, 0, 0);
imageSource->FillBox(5,7,5,7);
imageSource->Update();
vtkSmartPointer<vtkTIFFWriter> tiffWriter =
vtkSmartPointer<vtkTIFFWriter>::New();
tiffWriter->SetFileName(filename.c_str());
tiffWriter->SetInputConnection(imageSource->GetOutputPort());
tiffWriter->Write();
// Read and display for verification
vtkSmartPointer<vtkTIFFReader> reader =
vtkSmartPointer<vtkTIFFReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}