#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageSinusoidSource.h>
#include <vtkImageNormalize.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageSinusoidSource> source =
vtkSmartPointer<vtkImageSinusoidSource>::New();
source->Update();
vtkSmartPointer<vtkImageNormalize> normalizeFilter =
vtkSmartPointer<vtkImageNormalize>::New();
normalizeFilter->SetInputConnection(source->GetOutputPort());
normalizeFilter->Update();
vtkSmartPointer<vtkImageCast> inputCastFilter =
vtkSmartPointer<vtkImageCast>::New();
inputCastFilter->SetInputConnection(source->GetOutputPort());
inputCastFilter->SetOutputScalarTypeToUnsignedChar();
inputCastFilter->Update();
vtkSmartPointer<vtkImageCast> normalizeCastFilter =
vtkSmartPointer<vtkImageCast>::New();
normalizeCastFilter->SetInputConnection(normalizeFilter->GetOutputPort());
normalizeCastFilter->SetOutputScalarTypeToUnsignedChar();
normalizeCastFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->GetMapper()->SetInputConnection(
inputCastFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> normalizedActor =
vtkSmartPointer<vtkImageActor>::New();
normalizedActor->GetMapper()->SetInputConnection(
normalizeCastFilter->GetOutputPort());
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(normalizedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}