#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkStructuredPoints.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageToStructuredPoints.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> source =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
source->SetExtent(0, 20, 0, 20, 0, 0);
source->SetNumberOfScalarComponents(3);
source->SetDrawColor(127,255,100);
source->FillBox(0,15,0,20);
source->Update();
vtkSmartPointer<vtkImageToStructuredPoints> convertFilter =
vtkSmartPointer<vtkImageToStructuredPoints>::New();
convertFilter->SetInputConnection(source->GetOutputPort());
convertFilter->Update();
vtkStructuredPoints* structuredPoints = convertFilter->GetStructuredPointsOutput();
// Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(convertFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}