#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageVariance3D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageEllipsoidSource> source =
vtkSmartPointer<vtkImageEllipsoidSource>::New();
source->SetWholeExtent(0, 20, 0, 20, 0, 0);
source->SetCenter(10,10,0);
source->SetRadius(3,4,0);
source->Update();
vtkSmartPointer<vtkImageVariance3D> varianceFilter =
vtkSmartPointer<vtkImageVariance3D>::New();
varianceFilter->SetInputConnection(source->GetOutputPort());
varianceFilter->SetKernelSize (5,4,3);
varianceFilter->Update();
vtkSmartPointer<vtkImageCast> varianceCastFilter =
vtkSmartPointer<vtkImageCast>::New();
varianceCastFilter->SetOutputScalarTypeToFloat();
varianceCastFilter->SetInputConnection(varianceFilter->GetOutputPort());
varianceCastFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(
source->GetOutputPort());
vtkSmartPointer<vtkImageActor> varianceActor =
vtkSmartPointer<vtkImageActor>::New();
varianceActor->GetMapper()->SetInputConnection(
varianceCastFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double varianceViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> varianceRenderer =
vtkSmartPointer<vtkRenderer>::New();
varianceRenderer->SetViewport(varianceViewport);
varianceRenderer->AddActor(varianceActor);
varianceRenderer->ResetCamera();
varianceRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(varianceRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}