VTK/Examples/Cxx/Interaction/MoveAGlyph

From KitwarePublic

Jump to: navigation, search
VTK Examples Baseline Interaction TestMoveAGlyph.png

This example allows the user to reposition a glyph. It does this by faking the interactor into thinking that a new actor (MoveActor) is the object to be interacted with. We use the array generated by glyph3D->GeneratePointIdsOn() to determine the point associated with the glyph that the user selected. A "ghost" actor of the selected glyph is generated (because all of the glyphs are part of the same actor, so they would all move together). This actor is moved, and its final position is used to update the point in the original data set.

MoveAGlyph.cxx

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkCellPicker.h>
#include <vtkSphereSource.h>
#include <vtkGlyph3D.h>
#include <vtkPointData.h>
#include <vtkIdTypeArray.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkRendererCollection.h>
#include <vtkProperty.h>
#include <vtkPlanes.h>
#include <vtkObjectFactory.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkAreaPicker.h>
#include <vtkExtractGeometry.h>
#include <vtkDataSetMapper.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkIdFilter.h>
 
// Define interaction style
class InteractorStyleMoveGlyph : public vtkInteractorStyleTrackballActor
{
  public:
    static InteractorStyleMoveGlyph* New();
    vtkTypeMacro(InteractorStyleMoveGlyph,vtkInteractorStyleTrackballActor);
 
    InteractorStyleMoveGlyph()
    {
      this->MoveSphereSource = vtkSmartPointer<vtkSphereSource>::New();
      this->MoveSphereSource->SetRadius(.1);
      this->MoveSphereSource->Update();
 
      this->MoveMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
      this->MoveMapper->SetInputConnection(this->MoveSphereSource->GetOutputPort());
 
      this->MoveActor = vtkSmartPointer<vtkActor>::New();
      this->MoveActor->SetMapper(this->MoveMapper);
      //this->MoveActor->VisibilityOff();
 
      this->Move = false;
    }
 
    void OnMouseMove()
    {
      if(!this->Move)
        {
        return;
        }
 
      vtkInteractorStyleTrackballActor::OnMouseMove();
 
    }
 
    void OnMiddleButtonUp()
    {
      // Forward events
      vtkInteractorStyleTrackballActor::OnMiddleButtonUp();
      this->Move = false;
      this->MoveActor->VisibilityOff();
 
      this->Data->GetPoints()->SetPoint(this->SelectedPoint, this->MoveActor->GetPosition());
      this->Data->Modified();
      this->GetCurrentRenderer()->Render();
      this->GetCurrentRenderer()->GetRenderWindow()->Render();
 
    }
    void OnMiddleButtonDown()
    {
      // Forward events
      vtkInteractorStyleTrackballActor::OnMiddleButtonDown();
      this->MoveActor->VisibilityOn();
      if(static_cast<vtkCellPicker*>(this->InteractionPicker)->GetPointId() >= 0)
        {
        vtkIdType id = vtkIdTypeArray::SafeDownCast(this->GlyphData->GetPointData()->GetArray("InputPointIds"))
                    ->GetValue(static_cast<vtkCellPicker*>(this->InteractionPicker)->GetPointId());
        std::cout << "Id: " << id << std::endl;
        this->Move = true;
        this->SelectedPoint = id;
 
        double p[3];
        this->Data->GetPoint(id, p);
        std::cout << "p: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
        this->MoveActor->SetPosition(p);
        }
 
      this->GetCurrentRenderer()->AddActor(this->MoveActor);
      this->InteractionProp = this->MoveActor;
 
    }
  vtkPolyData* Data;
  vtkPolyData* GlyphData;
 
  vtkSmartPointer<vtkPolyDataMapper> MoveMapper;
  vtkSmartPointer<vtkActor> MoveActor;
  vtkSmartPointer<vtkSphereSource> MoveSphereSource;
 
  bool Move;
  vtkIdType SelectedPoint;
};
vtkStandardNewMacro(InteractorStyleMoveGlyph);
 
int main (int, char *[])
{
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  points->InsertNextPoint(0,0,0);
  points->InsertNextPoint(1,0,0);
  points->InsertNextPoint(2,0,0);
 
  vtkSmartPointer<vtkPolyData> input =
    vtkSmartPointer<vtkPolyData>::New();
  input->SetPoints(points);
 
  vtkSmartPointer<vtkSphereSource> glyphSource =
    vtkSmartPointer<vtkSphereSource>::New();
  glyphSource->SetRadius(.1);
  glyphSource->Update();
 
  vtkSmartPointer<vtkGlyph3D> glyph3D =
    vtkSmartPointer<vtkGlyph3D>::New();
  glyph3D->GeneratePointIdsOn();
  glyph3D->SetSourceConnection(glyphSource->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
  glyph3D->SetInputConnection(input->GetProducerPort());
#else
  glyph3D->SetInputData(input);
#endif
  glyph3D->SetScaleModeToDataScalingOff();
  glyph3D->Update();
 
  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(glyph3D->GetOutputPort());
 
  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Visualize
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  renderer->AddActor(actor);
  //renderer->SetBackground(1,1,1); // Background color white
 
  renderWindow->Render();
 
  vtkSmartPointer<InteractorStyleMoveGlyph> style =
    vtkSmartPointer<InteractorStyleMoveGlyph>::New();
  renderWindowInteractor->SetInteractorStyle( style );
  style->Data = input;
  style->GlyphData = glyph3D->GetOutput();
 
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(MoveAGlyph)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(MoveAGlyph MoveAGlyph.cxx)
 
TARGET_LINK_LIBRARIES(MoveAGlyph vtkHybrid)
Personal tools