VTK/Examples/Cxx/Interaction/RubberBand2D
From KitwarePublic
This example shows how to get the coordinates of the corners of the rubber band (the box that is drawn).
RubberBand2D.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkInteractorStyleRubberBand2D.h> #include <vtkObjectFactory.h> class MyRubberBand : public vtkInteractorStyleRubberBand2D { public: static MyRubberBand* New(); vtkTypeMacro(MyRubberBand, vtkInteractorStyleRubberBand2D); virtual void OnLeftButtonUp() { // Forward events vtkInteractorStyleRubberBand2D::OnLeftButtonUp(); std::cout << "Start position: " << this->StartPosition[0] << " " << this->StartPosition[1] << std::endl; std::cout << "End position: " << this->EndPosition[0] << " " << this->EndPosition[1] << std::endl; } }; vtkStandardNewMacro(MyRubberBand); int main(int, char *[]) { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(actor); renderer->SetBackground(1,1,1); // Background color white // Render renderWindow->Render(); vtkSmartPointer<MyRubberBand> style = vtkSmartPointer<MyRubberBand>::New(); renderWindowInteractor->SetInteractorStyle( style ); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(RubberBand2D) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(RubberBand2D RubberBand2D.cxx) TARGET_LINK_LIBRARIES(RubberBand2D vtkHybrid)
Color.
