VTK/Examples/Cxx/Meshes/Subdivision
From KitwarePublic
In this example a mesh is read from a file and then subdivided using linear subdivision. The SetNumberOfSubdivisions(n) function controls how many times the mesh is subdivided. For each n, the number of triangles will increase by approximately a factor of 4. For example, if n=2, the number of triangles in the resulting mesh will be 16x the number of triangles in the original mesh.
Different types of subdivisions can be obtained by replacing vtkLinearSubdivisionFilter with either vtkLoopSubdivisionFilter or vtkButterflySubdivisionFilter.
Subdivision.cxx
#include <vtkVersion.h> #include <vtkSmartPointer.h> #include <vtkCellData.h> #include <vtkCellArray.h> #include <vtkDoubleArray.h> #include <vtkPoints.h> #include <vtkTriangle.h> #include <vtkPolyData.h> #include <vtkPointData.h> #include <vtkSphereSource.h> #include <vtkXMLPolyDataReader.h> #include <vtkTriangleFilter.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <string> #include <vtkButterflySubdivisionFilter.h> #include <vtkLoopSubdivisionFilter.h> #include <vtkLinearSubdivisionFilter.h> int main(int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> originalMesh; if(argc > 1) //If a file name is specified, open and use the file. { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); // Subdivision filters only work on triangles vtkSmartPointer<vtkTriangleFilter> triangles = vtkSmartPointer<vtkTriangleFilter>::New(); triangles->SetInputConnection(reader->GetOutputPort()); triangles->Update(); originalMesh = triangles->GetOutput(); } else //If a file name is not specified, create a sphere { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); originalMesh = sphereSource->GetOutput(); } std::cout << "Before subdivision" << std::endl; std::cout << " There are " << originalMesh->GetNumberOfPoints() << " points." << std::endl; std::cout << " There are " << originalMesh->GetNumberOfPolys() << " triangles." << std::endl; double numberOfViewports = 3.; vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(200* numberOfViewports,200); //(width, height) vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); int numberOfSubdivisions = 2; for(unsigned i = 0; i < numberOfViewports; i++) { // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so that we can easily instantiate different // types of subdivision filters. Typically you would not want to do this, but rather create the pointer to be the type // filter you will actually use, e.g. // vtkSmartPointer<vtkLinearSubdivisionFilter> subdivisionFilter = vtkSmartPointer<vtkLinearSubdivisionFilter>::New(); vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter; switch(i) { case 0: subdivisionFilter = vtkSmartPointer<vtkLinearSubdivisionFilter>::New(); dynamic_cast<vtkLinearSubdivisionFilter *> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(numberOfSubdivisions); break; case 1: subdivisionFilter = vtkSmartPointer<vtkLoopSubdivisionFilter>::New(); dynamic_cast<vtkLoopSubdivisionFilter *> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(numberOfSubdivisions); break; case 2: subdivisionFilter = vtkSmartPointer<vtkButterflySubdivisionFilter>::New(); dynamic_cast<vtkButterflySubdivisionFilter *> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(numberOfSubdivisions); break; default: break; } #if VTK_MAJOR_VERSION <= 5 subdivisionFilter->SetInputConnection(originalMesh->GetProducerPort()); #else subdivisionFilter->SetInputData(originalMesh); #endif subdivisionFilter->Update(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(renderer); renderer->SetViewport(static_cast<double>(i)/numberOfViewports,0,static_cast<double>(i+1)/numberOfViewports,1); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(subdivisionFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); renderer->AddActor(actor); renderer->ResetCamera(); renderWindow->Render(); renderWindow->SetWindowName("Multiple ViewPorts"); } renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(Subdivision) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(Subdivision MACOSX_BUNDLE Subdivision.cxx) else() add_executable(Subdivision Subdivision.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(Subdivision ${VTK_LIBRARIES}) else() target_link_libraries(Subdivision vtkHybrid ) endif()
Example Output
Subdivision of schwarz surface. Upper left: Original mesh. Upper right: Linear subdivision. Lower left: Butterfly subdivision. Lower right: Loop subdivision.
