VTK/Examples/Cxx/Meshes/WindowedSincPolyDataFilter

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VTK Examples Baseline Meshes TestWindowedSincPolyDataFilter.png

This example demonstrates how to smooth a mesh.

WindowedSincPolyDataFilter.cxx

#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkWindowedSincPolyDataFilter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
 
int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  vtkSmartPointer<vtkWindowedSincPolyDataFilter> smoother =
    vtkSmartPointer<vtkWindowedSincPolyDataFilter>::New();
  smoother->SetInputConnection(sphereSource->GetOutputPort());
  smoother->SetNumberOfIterations(15);
  smoother->BoundarySmoothingOff();
  smoother->FeatureEdgeSmoothingOff();
  smoother->SetFeatureAngle(120.0);
  smoother->SetPassBand(.001);
  smoother->NonManifoldSmoothingOn();
  smoother->NormalizeCoordinatesOn();
  smoother->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> smoothedMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  smoothedMapper->SetInputConnection(smoother->GetOutputPort());
  vtkSmartPointer<vtkActor> smoothedActor =
    vtkSmartPointer<vtkActor>::New();
  smoothedActor->SetMapper(smoothedMapper);
 
  vtkSmartPointer<vtkPolyDataMapper> inputMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  inputMapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> inputActor =
    vtkSmartPointer<vtkActor>::New();
  inputActor->SetMapper(inputMapper);
 
  // There will be one render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(600, 300);
 
  // And one interactor
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);
 
  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
 
  // Setup both renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);
 
  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);
 
  // Add the sphere to the left and the cube to the right
  leftRenderer->AddActor(inputActor);
  rightRenderer->AddActor(smoothedActor);
 
  leftRenderer->ResetCamera();
 
  rightRenderer->ResetCamera();
 
  renderWindow->Render();
  interactor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(WindowedSincPolyDataFilter)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(WindowedSincPolyDataFilter MACOSX_BUNDLE WindowedSincPolyDataFilter.cxx)
else()
  add_executable(WindowedSincPolyDataFilter WindowedSincPolyDataFilter.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(WindowedSincPolyDataFilter ${VTK_LIBRARIES})
else()
  target_link_libraries(WindowedSincPolyDataFilter vtkHybrid )
endif()
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