VTK/Examples/Cxx/Meshes/WindowedSincPolyDataFilter
From KitwarePublic
This example demonstrates how to smooth a mesh.
WindowedSincPolyDataFilter.cxx
#include <vtkSmartPointer.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkWindowedSincPolyDataFilter.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> int main(int, char *[]) { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); vtkSmartPointer<vtkWindowedSincPolyDataFilter> smoother = vtkSmartPointer<vtkWindowedSincPolyDataFilter>::New(); smoother->SetInputConnection(sphereSource->GetOutputPort()); smoother->SetNumberOfIterations(15); smoother->BoundarySmoothingOff(); smoother->FeatureEdgeSmoothingOff(); smoother->SetFeatureAngle(120.0); smoother->SetPassBand(.001); smoother->NonManifoldSmoothingOn(); smoother->NormalizeCoordinatesOn(); smoother->Update(); vtkSmartPointer<vtkPolyDataMapper> smoothedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); smoothedMapper->SetInputConnection(smoother->GetOutputPort()); vtkSmartPointer<vtkActor> smoothedActor = vtkSmartPointer<vtkActor>::New(); smoothedActor->SetMapper(smoothedMapper); vtkSmartPointer<vtkPolyDataMapper> inputMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); inputMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> inputActor = vtkSmartPointer<vtkActor>::New(); inputActor->SetMapper(inputMapper); // There will be one render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); // And one interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup both renderers vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(leftRenderer); leftRenderer->SetViewport(leftViewport); leftRenderer->SetBackground(.6, .5, .4); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(rightRenderer); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(.4, .5, .6); // Add the sphere to the left and the cube to the right leftRenderer->AddActor(inputActor); rightRenderer->AddActor(smoothedActor); leftRenderer->ResetCamera(); rightRenderer->ResetCamera(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(WindowedSincPolyDataFilter) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(WindowedSincPolyDataFilter MACOSX_BUNDLE WindowedSincPolyDataFilter.cxx) else() add_executable(WindowedSincPolyDataFilter WindowedSincPolyDataFilter.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(WindowedSincPolyDataFilter ${VTK_LIBRARIES}) else() target_link_libraries(WindowedSincPolyDataFilter vtkHybrid ) endif()