#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkAppendPolyData.h>
int main(int, char*[])
{
// Create some spheres
vtkSmartPointer<vtkSphereSource> sphereSource1 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource1->Update();
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetCenter(5,0,0);
sphereSource2->Update();
vtkSmartPointer<vtkSphereSource> sphereSource3 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource3->SetCenter(10,0,0);
sphereSource3->Update();
vtkSmartPointer<vtkAppendPolyData> appendFilter =
vtkSmartPointer<vtkAppendPolyData>::New();
appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
appendFilter->AddInputConnection(sphereSource3->GetOutputPort());
appendFilter->Update();
vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter =
vtkSmartPointer<vtkPolyDataConnectivityFilter>::New();
connectivityFilter->SetInputConnection(appendFilter->GetOutputPort());
connectivityFilter->SetExtractionModeToAllRegions();
connectivityFilter->ColorRegionsOn();
connectivityFilter->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(connectivityFilter->GetOutputPort());
mapper->SetScalarRange(connectivityFilter->GetOutput()->GetPointData()->GetArray("RegionId")->GetRange());
mapper->Update();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}