VTK/Examples/Cxx/PolyData/MaskPoints

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VTK Examples Baseline PolyData TestMaskPoints.png

MaskPoints.cxx

#include <vtkSmartPointer.h>
#include <vtkMaskPoints.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVertexGlyphFilter.h>
 
int main(int, char*[])
{
  // Create a set of points
  vtkSmartPointer<vtkPointSource> pointsSource =
    vtkSmartPointer<vtkPointSource>::New();
  pointsSource->SetNumberOfPoints(40);
  pointsSource->Update();
 
  std::cout << "There are " << pointsSource->GetOutput()->GetNumberOfPoints()
            << " input points." << std::endl;
 
  // Create a point set
  vtkSmartPointer<vtkMaskPoints> maskPoints =
      vtkSmartPointer<vtkMaskPoints>::New();
  maskPoints->SetOnRatio(2); //keep every 2nd point (half the number of points)
  maskPoints->SetInputConnection(pointsSource->GetOutputPort());
  maskPoints->Update();
 
  vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
    vtkSmartPointer<vtkVertexGlyphFilter>::New();
  glyphFilter->SetInputConnection(maskPoints->GetOutputPort());
  glyphFilter->Update();
 
  std::cout << "There are " << maskPoints->GetOutput()->GetNumberOfPoints()
            << " masked points." << std::endl;
 
  vtkSmartPointer<vtkPolyDataMapper> inputMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  inputMapper->SetInputConnection(pointsSource->GetOutputPort());
  vtkSmartPointer<vtkActor> inputActor =
    vtkSmartPointer<vtkActor>::New();
  inputActor->SetMapper(inputMapper);
 
  vtkSmartPointer<vtkPolyDataMapper> maskedMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  maskedMapper->SetInputConnection(glyphFilter->GetOutputPort());
  vtkSmartPointer<vtkActor> maskedActor =
    vtkSmartPointer<vtkActor>::New();
  maskedActor->SetMapper(maskedMapper);
 
  // There will be one render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(600, 300);
 
  // And one interactor
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);
 
  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
 
  // Setup both renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);
 
  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);
 
  // Add the sphere to the left and the cube to the right
  leftRenderer->AddActor(inputActor);
  rightRenderer->AddActor(maskedActor);
 
  leftRenderer->ResetCamera();
  rightRenderer->ResetCamera();
 
  renderWindow->Render();
  interactor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(MaskPoints)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(MaskPoints MACOSX_BUNDLE MaskPoints.cxx)
else()
  add_executable(MaskPoints MaskPoints.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(MaskPoints ${VTK_LIBRARIES})
else()
  target_link_libraries(MaskPoints vtkHybrid )
endif()
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