VTK/Examples/Cxx/PolyData/MeshQuality
From KitwarePublic
This example uses one of many selectable methods to determine the quality of a mesh. In this case, we have selected to use the area of the triangles. We show how to retrieve the quality metric computed on each triangle after the process is completed.
MeshQuality.cxx
#include <vtkVersion.h> #include <vtkPolyData.h> #include <vtkPointData.h> #include <vtkCellData.h> #include <vtkDoubleArray.h> #include <vtkDataSet.h> #include <vtkMeshQuality.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkTriangleFilter.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New(); triangleFilter->SetInputConnection(sphereSource->GetOutputPort()); triangleFilter->Update(); vtkPolyData* mesh = triangleFilter->GetOutput(); std::cout << "There are " << mesh->GetNumberOfCells() << " cells." << std::endl; vtkSmartPointer<vtkMeshQuality> qualityFilter = vtkSmartPointer<vtkMeshQuality>::New(); #if VTK_MAJOR_VERSION <= 5 qualityFilter->SetInputConnection(mesh->GetProducerPort()); #else qualityFilter->SetInputData(mesh); #endif qualityFilter->SetTriangleQualityMeasureToArea(); qualityFilter->Update(); vtkSmartPointer<vtkDoubleArray> qualityArray = vtkDoubleArray::SafeDownCast(qualityFilter->GetOutput()->GetCellData()->GetArray("Quality")); std::cout << "There are " << qualityArray->GetNumberOfTuples() << " values." << std::endl; for(unsigned int i = 0; i < qualityArray->GetNumberOfTuples(); i++) { double val = qualityArray->GetValue(i); std::cout << "value " << i << " : " << val << std::endl; } vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->ShallowCopy(qualityFilter->GetOutput()); // Visualize vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); #if VTK_MAJOR_VERSION <= 5 mapper->SetInputConnection(polydata->GetProducerPort()); #else mapper->SetInputData(polydata); #endif mapper->SetScalarRange(polydata->GetScalarRange()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(.3, .6, .3); // Background color green renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(MeshQuality) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(MeshQuality MACOSX_BUNDLE MeshQuality.cxx) else() add_executable(MeshQuality MeshQuality.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(MeshQuality ${VTK_LIBRARIES}) else() target_link_libraries(MeshQuality vtkHybrid ) endif()
