VTK/Examples/Cxx/PolyData/Outline

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VTK Examples Baseline PolyData TestOutline.png

This example shows how to draw the outline of the dataset.

Outline.cxx

#include <vtkVersion.h>
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOutlineFilter.h>
 
int main(int, char *[])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();
 
  vtkPolyData* sphere = sphereSource->GetOutput();
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInput(sphere);
#else
  mapper->SetInputData(sphere);
#endif
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Create the outline
  vtkSmartPointer<vtkOutlineFilter> outline = 
    vtkSmartPointer<vtkOutlineFilter>::New();
#if VTK_MAJOR_VERSION <= 5
  outline->SetInput(sphere);
#else
  outline->SetInputData(sphere);
#endif
  vtkSmartPointer<vtkPolyDataMapper> outlineMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outline->GetOutputPort());
  vtkSmartPointer<vtkActor> outlineActor = 
    vtkSmartPointer<vtkActor>::New();
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(0,0,0);
 
  // Setup the window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->AddActor(outlineActor);
  renderer->SetBackground(1,1,1); // Background color white
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(Outline)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(Outline MACOSX_BUNDLE Outline.cxx)
else()
  add_executable(Outline Outline.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(Outline ${VTK_LIBRARIES})
else()
  target_link_libraries(Outline vtkHybrid )
endif()
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