#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkCamera.h>
#include <vtkBandedPolyDataContourFilter.h>
int main(int argc, char *argv[])
{
// Parse command line arguments
if(argc != 2)
{
std::cout << "Required arguments: Filename" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
//float range[2];
double range[2];
reader->GetOutput()->GetPointData()->GetScalars()->GetRange(range);
//std::cout << "Range: " << range[0] << " , " << range[1] << std::endl;
vtkSmartPointer<vtkBandedPolyDataContourFilter> bf =
vtkSmartPointer<vtkBandedPolyDataContourFilter>::New();
bf->SetInputConnection(reader->GetOutputPort());
int numContours = 30;
bf->GenerateValues(numContours, range);
bf->GenerateContourEdgesOn();
bf->Update();
// Color the contours
bf->GetOutput(1)->GetPointData()->SetScalars(bf->GetOutput()->GetPointData()->GetScalars());
// Make sure the mapper uses the new colors
bf->GetOutput(0)->GetPointData()->SetActiveScalars("Scalars");
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetInputConnection(bf->GetOutputPort());
writer->SetFileName("output.vtp");
writer->Update();
}
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetInputConnection(bf->GetOutputPort(1));
writer->SetFileName("ContourEdges.vtp");
writer->Update();
}
/*
// See which isocontours are being generated
double values[10];
bf->GetValues(values);
for(unsigned int i = 0; i < 10; i++)
{
cout << values[i] << " ";
}
cout << endl;
*/
// Color actor
vtkSmartPointer<vtkPolyDataMapper> colorMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
colorMapper->SetInputConnection(bf->GetOutputPort(0));
colorMapper->SetScalarRange(range);
vtkSmartPointer<vtkActor> colorActor =
vtkSmartPointer<vtkActor>::New();
colorActor->SetMapper(colorMapper);
// Edge actor
vtkSmartPointer<vtkPolyDataMapper> edgeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
edgeMapper->SetInputConnection(bf->GetOutputPort(1));
edgeMapper->SetScalarRange(range);
vtkSmartPointer<vtkActor> edgeActor =
vtkSmartPointer<vtkActor>::New();
edgeActor->SetMapper(edgeMapper);
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer
renderer->AddActor(colorActor);
renderer->AddActor(edgeActor);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}