VTK/Examples/Cxx/PolyData/QuantizePolyDataPoints
From KitwarePublic
This example demonstrates how to "snap" points onto a discrete grid. This example rounds the coordinates of each point the the nearest .1
QuantizePolyDataPoints.cxx
#include <vtkSmartPointer.h> #include <vtkQuantizePolyDataPoints.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPointSource.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkXMLPolyDataReader.h> int main(int, char *[]) { vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New(); pointSource->SetNumberOfPoints(10); pointSource->Update(); std::cout << "There are " << pointSource->GetNumberOfPoints() << " points." << std::endl; vtkSmartPointer<vtkQuantizePolyDataPoints> quantizeFilter = vtkSmartPointer<vtkQuantizePolyDataPoints>::New(); quantizeFilter->SetInputConnection(pointSource->GetOutputPort()); quantizeFilter->SetQFactor(.1); quantizeFilter->Update(); vtkPolyData* quantized = quantizeFilter->GetOutput(); std::cout << "There are " << quantized->GetNumberOfPoints() << " quantized points." << std::endl; for(unsigned int i = 0; i < pointSource->GetOutput()->GetNumberOfPoints(); i++) { double pOrig[3]; double pQuantized[3]; pointSource->GetOutput()->GetPoint(i,pOrig); quantized->GetPoints()->GetPoint(i,pQuantized); std::cout << "Point " << i << " : (" << pOrig[0] << ", " << pOrig[1] << ", " << pOrig[2] << ")" << " (" << pQuantized[0] << ", " << pQuantized[1] << ", " << pQuantized[2] << ")" << std::endl; } vtkSmartPointer<vtkPolyDataMapper> inputMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); inputMapper->SetInputConnection(pointSource->GetOutputPort()); vtkSmartPointer<vtkActor> inputActor = vtkSmartPointer<vtkActor>::New(); inputActor->SetMapper(inputMapper); vtkSmartPointer<vtkPolyDataMapper> quantizedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); quantizedMapper->SetInputConnection(quantizeFilter->GetOutputPort()); vtkSmartPointer<vtkActor> quantizedActor = vtkSmartPointer<vtkActor>::New(); quantizedActor->SetMapper(quantizedMapper); // There will be one render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); // And one interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup both renderers vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(leftRenderer); leftRenderer->SetViewport(leftViewport); leftRenderer->SetBackground(.6, .5, .4); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(rightRenderer); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(.4, .5, .6); // Add the sphere to the left and the cube to the right leftRenderer->AddActor(inputActor); rightRenderer->AddActor(quantizedActor); leftRenderer->ResetCamera(); rightRenderer->ResetCamera(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(QuantizePolyDataPoints) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(QuantizePolyDataPoints MACOSX_BUNDLE QuantizePolyDataPoints.cxx) else() add_executable(QuantizePolyDataPoints QuantizePolyDataPoints.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(QuantizePolyDataPoints ${VTK_LIBRARIES}) else() target_link_libraries(QuantizePolyDataPoints vtkHybrid ) endif()