VTK/Examples/Cxx/PolyData/Reflection

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VTK Examples Baseline PolyData TestReflectionFilter.png

ReflectionFilter.cxx

#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
#include <vtkReflectionFilter.h>
#include <vtkPolyData.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int, char *[])
{
  vtkSmartPointer<vtkConeSource> coneSource = 
    vtkSmartPointer<vtkConeSource>::New();
  coneSource->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> coneMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  coneMapper->SetInputConnection(coneSource->GetOutputPort());
  vtkSmartPointer<vtkActor> coneActor = 
      vtkSmartPointer<vtkActor>::New();
  coneActor->SetMapper(coneMapper);
  coneActor->GetProperty()->SetColor(0.0, 1.0, 0.0); //(R,G,B)
 
  // Reflection
  vtkSmartPointer<vtkReflectionFilter> reflectionFilter = 
    vtkSmartPointer<vtkReflectionFilter>::New();
  reflectionFilter->SetInputConnection(coneSource->GetOutputPort());
  reflectionFilter->CopyInputOff();
  reflectionFilter->Update();
 
  vtkSmartPointer<vtkDataSetMapper> reflectionMapper = 
    vtkSmartPointer<vtkDataSetMapper>::New();
  reflectionMapper->SetInputConnection(reflectionFilter->GetOutputPort());
  vtkSmartPointer<vtkActor> reflectionActor = 
    vtkSmartPointer<vtkActor>::New();
  reflectionActor->SetMapper(reflectionMapper);
  reflectionActor->GetProperty()->SetColor(1.0, 0.0, 0.0); //(R,G,B)
 
  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actor to the scene
  renderer->AddActor(coneActor);
  renderer->AddActor(reflectionActor);
  renderer->SetBackground(1,1,1); // Background color white
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(Reflection)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(Reflection MACOSX_BUNDLE Reflection.cxx)
else()
  add_executable(Reflection Reflection.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(Reflection ${VTK_LIBRARIES})
else()
  target_link_libraries(Reflection vtkHybrid )
endif()
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