#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
#include <vtkReflectionFilter.h>
#include <vtkPolyData.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(0.0, 1.0, 0.0); //(R,G,B)
// Reflection
vtkSmartPointer<vtkReflectionFilter> reflectionFilter =
vtkSmartPointer<vtkReflectionFilter>::New();
reflectionFilter->SetInputConnection(coneSource->GetOutputPort());
reflectionFilter->CopyInputOff();
reflectionFilter->Update();
vtkSmartPointer<vtkDataSetMapper> reflectionMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
reflectionMapper->SetInputConnection(reflectionFilter->GetOutputPort());
vtkSmartPointer<vtkActor> reflectionActor =
vtkSmartPointer<vtkActor>::New();
reflectionActor->SetMapper(reflectionMapper);
reflectionActor->GetProperty()->SetColor(1.0, 0.0, 0.0); //(R,G,B)
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(coneActor);
renderer->AddActor(reflectionActor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}