#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkSmoothPolyDataFilter> smoothFilter =
vtkSmartPointer<vtkSmoothPolyDataFilter>::New();
smoothFilter->SetInputConnection(sphereSource->GetOutputPort());
smoothFilter->SetNumberOfIterations(5);
smoothFilter->Update();
vtkSmartPointer<vtkPolyDataMapper> inputMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
inputMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> inputActor =
vtkSmartPointer<vtkActor>::New();
inputActor->SetMapper(inputMapper);
vtkSmartPointer<vtkPolyDataMapper> smoothedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
smoothedMapper->SetInputConnection(smoothFilter->GetOutputPort());
vtkSmartPointer<vtkActor> smoothedActor =
vtkSmartPointer<vtkActor>::New();
smoothedActor->SetMapper(smoothedMapper);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
// Add the sphere to the left and the cube to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(smoothedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}