VTK/Examples/Cxx/Utilities/DataAnimationSubclass

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VTK Examples Baseline Utilities TestDataAnimationSubclass.png

DataAnimationSubclass.cxx

#include <vtkSmartPointer.h>
#include <vtkObjectFactory.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProgrammableFilter.h>
#include <vtkCommand.h>
 
class CommandSubclass : public vtkCommand
{
  public:
  vtkTypeMacro(CommandSubclass, vtkCommand);
  static CommandSubclass *New()
  {
    return new CommandSubclass;
  }
 
  void Execute(vtkObject *caller, unsigned long vtkNotUsed(eventId), 
                       void *vtkNotUsed(callData))
  {
    std::cout << "timer callback" << std::endl;
 
    vtkRenderWindowInteractor *iren = 
      static_cast<vtkRenderWindowInteractor*>(caller);
 
    this->ProgrammableFilter->Modified();
 
    iren->Render();
 
  }
 
  vtkSmartPointer<vtkProgrammableFilter> ProgrammableFilter;
 
};
 
unsigned int counter; //global
 
void AdjustPoints(void* arguments)
{
  std::cout << "AdjustPoints" << std::endl;
  vtkProgrammableFilter* programmableFilter = 
      static_cast<vtkProgrammableFilter*>(arguments);
 
  vtkPoints* inPts = programmableFilter->GetPolyDataInput()->GetPoints();
  vtkIdType numPts = inPts->GetNumberOfPoints();
  vtkSmartPointer<vtkPoints> newPts =
      vtkSmartPointer<vtkPoints>::New();
  newPts->SetNumberOfPoints(numPts);
 
  for(vtkIdType i = 0; i < numPts; i++)
    {
    double p[3];
    inPts->GetPoint(i, p);
    newPts->SetPoint(i, p);
    }
 
  double p0[3];
  inPts->GetPoint(0, p0);
  p0[2] = p0[2] + counter * 0.1;
  newPts->SetPoint(0, p0);
 
  programmableFilter->GetPolyDataOutput()->CopyStructure(programmableFilter->GetPolyDataInput());
  programmableFilter->GetPolyDataOutput()->SetPoints(newPts);
  counter++;
}
 
int main(int, char *[])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  vtkSmartPointer<vtkProgrammableFilter> programmableFilter = 
    vtkSmartPointer<vtkProgrammableFilter>::New();
  programmableFilter->SetInputConnection(sphereSource->GetOutputPort());
  programmableFilter->SetExecuteMethod(AdjustPoints, programmableFilter);
 
  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(programmableFilter->GetOutputPort());
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Initialize must be called prior to creating timer events.
  renderWindowInteractor->Initialize();
  renderWindowInteractor->CreateRepeatingTimer(500);
 
  vtkSmartPointer<CommandSubclass> timerCallback = 
    vtkSmartPointer<CommandSubclass>::New();
  timerCallback->ProgrammableFilter = programmableFilter;
 
  renderWindowInteractor->AddObserver ( vtkCommand::TimerEvent, timerCallback );
 
  // Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(1,1,1); // Background color white
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
PROJECT(Timer)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(Timer Timer.cxx)
TARGET_LINK_LIBRARIES(Timer vtkHybrid)
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