VTK/Examples/Cxx/Utilities/ShepardMethod
From KitwarePublic
This example samples unstructured points onto structured points using the Shepard method. The example starts with two points which have associated scalars (0 (black) and 1(white)). The results are displayed by coloring planes between the two points with the corresponding interpolated values. The values are reflected by black (0) to white (1).
ShepardMethod.cxx
#include <vtkVersion.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkCellArray.h> #include <vtkColorTransferFunction.h> #include <vtkContourFilter.h> #include <vtkFloatArray.h> #include <vtkPointData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkShepardMethod.h> #include <vtkSmartPointer.h> #include <vtkVertexGlyphFilter.h> int main(int argc, char *argv[]) { // Create a set of vertices (polydata) vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(100.0, 0.0, 0.0); points->InsertNextPoint(300.0, 0.0, 0.0); // Setup colors unsigned char white[3] = {255, 255, 255}; unsigned char black[3] = {0, 0, 0}; vtkSmartPointer<vtkUnsignedCharArray> vertexColors = vtkSmartPointer<vtkUnsignedCharArray>::New(); vertexColors->SetNumberOfComponents(3); vertexColors->SetName("Colors"); vertexColors->InsertNextTupleValue(black); vertexColors->InsertNextTupleValue(white); // Create a scalar array for the pointdata, each value represents the distance // of the vertices from the first vertex vtkSmartPointer<vtkFloatArray> values = vtkSmartPointer<vtkFloatArray>::New(); values->SetNumberOfComponents(1); values->SetName("Values"); values->InsertNextValue(0.0); values->InsertNextValue(1.0); // We must make two objects, because the ShepardMethod uses the ActiveScalars, as does the renderer! vtkSmartPointer<vtkPolyData> polydataToProcess = vtkSmartPointer<vtkPolyData>::New(); polydataToProcess->SetPoints(points); polydataToProcess->GetPointData()->SetScalars(values); vtkSmartPointer<vtkPolyData> polydataToVisualize = vtkSmartPointer<vtkPolyData>::New(); polydataToVisualize->SetPoints(points); polydataToVisualize->GetPointData()->SetScalars(vertexColors); vtkSmartPointer<vtkVertexGlyphFilter> vertexGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); #if VTK_MAJOR_VERSION <= 5 vertexGlyphFilter->AddInputConnection(polydataToVisualize->GetProducerPort()); #else vertexGlyphFilter->AddInputData(polydataToVisualize); #endif vertexGlyphFilter->Update(); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> vertsMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); //vertsMapper->ScalarVisibilityOff(); vertsMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> vertsActor = vtkSmartPointer<vtkActor>::New(); vertsActor->SetMapper(vertsMapper); vertsActor->GetProperty()->SetColor(1,0,0); vertsActor->GetProperty()->SetPointSize(3); // Create a shepard filter to interpolate the vertices over a regularized image grid vtkSmartPointer<vtkShepardMethod> shepard = vtkSmartPointer<vtkShepardMethod>::New(); #if VTK_MAJOR_VERSION <= 5 shepard->SetInputConnection(polydataToProcess->GetProducerPort()); #else shepard->SetInputData(polydataToProcess); #endif shepard->SetSampleDimensions(2,2,2); shepard->SetModelBounds(100,300,-10,10,-10,10); shepard->SetMaximumDistance(1); // Contour the shepard generated image at 3 isovalues // The accuracy of the results are highly dependent on how the shepard filter is set up vtkSmartPointer<vtkContourFilter> contourFilter = vtkSmartPointer<vtkContourFilter>::New(); contourFilter->SetNumberOfContours(3); contourFilter->SetValue(0, 0.25); contourFilter->SetValue(1, 0.50); contourFilter->SetValue(2, 0.75); contourFilter->SetInputConnection(shepard->GetOutputPort()); contourFilter->Update(); //Create a mapper and actor for the resulting isosurfaces vtkSmartPointer<vtkPolyDataMapper> contourMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); contourMapper->SetInputConnection(contourFilter->GetOutputPort()); contourMapper->ScalarVisibilityOn(); contourMapper->SetColorModeToMapScalars(); vtkSmartPointer<vtkActor> contourActor = vtkSmartPointer<vtkActor>::New(); contourActor->SetMapper(contourMapper); contourActor->GetProperty()->SetAmbient(1); contourActor->GetProperty()->SetSpecular(0); contourActor->GetProperty()->SetDiffuse(0); // Report the results of the interpolation double *range = contourFilter->GetOutput()->GetScalarRange(); std::cout << "Shepard interpolation:" << std::endl; std::cout << "contour output scalar range: " << range[0] << ", " << range[1] << std::endl; vtkIdType nCells = contourFilter->GetOutput()->GetNumberOfCells(); double bounds[6]; for( vtkIdType i = 0; i < nCells; ++i ) { if(i%2) // each isosurface value only has 2 cells to report on the odd ones { contourFilter->GetOutput()->GetCellBounds(i,bounds); std::cout << "cell " << i << ", x position: " << bounds[0] << std::endl; } } // Create a transfer function to color the isosurfaces vtkSmartPointer<vtkColorTransferFunction> lut = vtkSmartPointer<vtkColorTransferFunction>::New(); lut->SetColorSpaceToRGB(); lut->AddRGBPoint(range[0],0,0,0);//black lut->AddRGBPoint(range[1],1,1,1);//white lut->SetScaleToLinear(); contourMapper->SetLookupTable( lut ); // Create a renderer, render window and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->GradientBackgroundOn(); renderer->SetBackground(0,0,1); renderer->SetBackground2(1,0,1); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderer->AddActor(contourActor); renderer->AddActor(vertsActor); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Position the camera so that the image produced is viewable vtkCamera* camera = renderer->GetActiveCamera(); camera->SetPosition(450, 100, 100); camera->SetFocalPoint(200, 0, 0); camera->SetViewUp(0, 0, 1); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(ShepardMethod) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(ShepardMethod ShepardMethod.cxx) TARGET_LINK_LIBRARIES(ShepardMethod vtkHybrid)
