VTK/Examples/Cxx/Visualization/Follower
From KitwarePublic
The text is stays right side up and facing the camera, while the cube does not.
Follower.cxx
#include <vtkActor.h> #include <vtkCubeSource.h> #include <vtkFollower.h> #include <vtkInteractorStyle.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSmartPointer.h> #include <vtkVectorText.h> int main(int, char *[]) { // Create some text vtkSmartPointer<vtkVectorText> textSource = vtkSmartPointer<vtkVectorText>::New(); textSource->SetText( "Hello" ); // Create a mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection( textSource->GetOutputPort() ); // Create a subclass of vtkActor: a vtkFollower that remains facing the camera vtkSmartPointer<vtkFollower> follower = vtkSmartPointer<vtkFollower>::New(); follower->SetMapper( mapper ); follower->GetProperty()->SetColor( 1, 0, 0 ); // red // Create a transparent cube that does not move around to face the camera vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); vtkSmartPointer<vtkPolyDataMapper> cubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cubeMapper->SetInputConnection( cubeSource->GetOutputPort() ); vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New(); cubeActor->SetMapper( cubeMapper ); cubeActor->GetProperty()->SetColor( 0, 0, 1 ); // blue cubeActor->GetProperty()->SetOpacity( 0.3 ); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer( renderer ); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkInteractorStyle::SafeDownCast(renderWindowInteractor->GetInteractorStyle())->AutoAdjustCameraClippingRangeOn(); renderWindowInteractor->SetRenderWindow( renderWindow ); // Add the actor to the scene renderer->AddActor( follower ); renderer->AddActor( cubeActor ); renderer->SetBackground( 1, 1, 1 ); // Background color white follower->SetCamera( renderer->GetActiveCamera() ); // Render and interact renderWindow->Render(); renderer->ResetCamera(); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(Follower) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(Follower Follower.cxx) TARGET_LINK_LIBRARIES(Follower vtkHybrid)
