VTK/Examples/Cxx/Visualization/LabelPlacementMapper

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This example demonstrates how to add labels from an array to points. Each point is given a priority that determines which labels are visible when space is limited.

VTK Examples Baseline Visualization TestLabelPlacementMapper.png

LabelPlacementMapper.cxx

#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkIntArray.h>
#include <vtkLabelPlacementMapper.h>
#include <vtkPointData.h>
#include <vtkPointSetToLabelHierarchy.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkStringArray.h>
 
int main(int argc, char *argv[])
{
  // Create a point set.
  vtkSmartPointer<vtkPointSource> pointSource =
    vtkSmartPointer<vtkPointSource>::New();
  pointSource->SetNumberOfPoints(6);
  pointSource->Update();
 
  // Add label array.
  vtkSmartPointer<vtkStringArray> labels =
    vtkSmartPointer<vtkStringArray>::New();
  labels->SetNumberOfValues(6);
  labels->SetName("labels");
  labels->SetValue(0, "Priority 10");
  labels->SetValue(1, "Priority 7");
  labels->SetValue(2, "Priority 6");
  labels->SetValue(3, "Priority 4");
  labels->SetValue(4, "Priority 4");
  labels->SetValue(5, "Priority 4");
  pointSource->GetOutput()->GetPointData()->AddArray(labels);
 
  // Add priority array.
  vtkSmartPointer<vtkIntArray> sizes = vtkSmartPointer<vtkIntArray>::New();
  sizes->SetNumberOfValues(6);
  sizes->SetName("sizes");
  sizes->SetValue(0, 10);
  sizes->SetValue(1, 7);
  sizes->SetValue(2, 6);
  sizes->SetValue(3, 4);
  sizes->SetValue(4, 4);
  sizes->SetValue(5, 4);
  pointSource->GetOutput()->GetPointData()->AddArray(sizes);
 
  // Create a mapper and actor for the points.
  vtkSmartPointer<vtkPolyDataMapper> pointMapper = vtkSmartPointer<
    vtkPolyDataMapper>::New();
  pointMapper->SetInputConnection(pointSource->GetOutputPort());
 
  vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New();
  pointActor->SetMapper(pointMapper);
 
  // Generate the label hierarchy.
  vtkSmartPointer<vtkPointSetToLabelHierarchy> pointSetToLabelHierarchyFilter =
    vtkSmartPointer<vtkPointSetToLabelHierarchy>::New();
  pointSetToLabelHierarchyFilter->SetInputConnection(
    pointSource->GetOutputPort());
  pointSetToLabelHierarchyFilter->SetLabelArrayName("labels");
  pointSetToLabelHierarchyFilter->SetPriorityArrayName("sizes");
  pointSetToLabelHierarchyFilter->Update();
 
  // Create a mapper and actor for the labels.
  vtkSmartPointer<vtkLabelPlacementMapper> labelMapper = vtkSmartPointer<
    vtkLabelPlacementMapper>::New();
  labelMapper->SetInputConnection(
    pointSetToLabelHierarchyFilter->GetOutputPort());
  vtkSmartPointer<vtkActor2D> labelActor = vtkSmartPointer<vtkActor2D>::New();
  labelActor->SetMapper(labelMapper);
 
  // Create a renderer, render window, and interactor.
  vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<
    vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene.
  renderer->AddActor(pointActor);
  renderer->AddActor(labelActor);
 
  // Render and interact.
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
PROJECT(LabelPlacementMapper)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(LabelPlacementMapper LabelPlacementMapper.cxx)
TARGET_LINK_LIBRARIES(LabelPlacementMapper vtkHybrid)
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