#include <vtkSmartPointer.h>
#include <vtkCubeSource.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
// Cube
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->GetProperty()->SetOpacity(0.5);
cubeActor->SetMapper(cubeMapper);
// Sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->GetProperty()->SetColor(0.5,1,0.5);
sphereActor->GetProperty()->SetOpacity(0.5);
sphereActor->SetMapper(sphereMapper);
// Create renderers and add actors of plane and cube
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(cubeActor);
renderer->AddActor(sphereActor);
// Add renderer to renderwindow and render
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->SetBackground(0,0,0);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}