VTK/Examples/Cxx/Widgets/BoxWidget2

From KitwarePublic

Jump to: navigation, search
VTK Examples Baseline Widgets TestBoxWidget2.png

BoxWidget2.cxx

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkBoxWidget2.h>
#include <vtkBoxRepresentation.h>
#include <vtkCommand.h>
 
// This does the actual work.
// Callback for the interaction
class vtkBoxCallback : public vtkCommand
{
  public:
    static vtkBoxCallback *New()
    {
      return new vtkBoxCallback;
    }
 
    virtual void Execute(vtkObject *caller, unsigned long, void*)
    {
 
      vtkBoxWidget2 *boxWidget = 
        reinterpret_cast<vtkBoxWidget2*>(caller);
 
      // Get the actual box coordinates/planes
      vtkSmartPointer<vtkPolyData> polydata = 
        vtkSmartPointer<vtkPolyData>::New();
      static_cast<vtkBoxRepresentation*>(boxWidget->GetRepresentation())->GetPolyData (polydata);
 
      // Display the center of the box
      double p[3];
      polydata->GetPoint(14,p); // As per the vtkBoxRepresentation documentation, the 15th point (index 14) is the center of the box
      std::cout << "Box center: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
    }
    vtkBoxCallback(){}
 
};
 
int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  //renderer->AddActor(actor);
 
  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  vtkSmartPointer<vtkBoxWidget2> boxWidget = 
    vtkSmartPointer<vtkBoxWidget2>::New();
  boxWidget->SetInteractor(renderWindowInteractor);
  //boxWidget->CreateDefaultRepresentation();
 
  vtkSmartPointer<vtkBoxRepresentation> boxRepresentation = 
    vtkSmartPointer<vtkBoxRepresentation>::New();
  boxWidget->SetRepresentation(boxRepresentation);
 
  vtkSmartPointer<vtkBoxCallback> boxCallback = 
    vtkSmartPointer<vtkBoxCallback>::New();
  //boxCallback->SphereSource = sphereSource;
 
  boxWidget->AddObserver(vtkCommand::InteractionEvent,boxCallback);
 
  // Render
  renderWindow->Render();
 
  renderWindowInteractor->Initialize();
  renderWindow->Render();
  boxWidget->On();
 
  // Begin mouse interaction
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(BoxWidget2)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(BoxWidget2 BoxWidget2.cxx)
TARGET_LINK_LIBRARIES(BoxWidget2 vtkHybrid vtkWidgets)

Background color - show the box relative to something else?

Personal tools